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We are a small indie studio based out of California, USA. Founded in 2026. First game targeted to release EOY 2026, see Games.
Team has 15+ years of experience programming and developing software. We believe solving the right problem and unlocking more iteration-cycles leads to higher quality software.
In the effort to unlock more iteration cycles we build many internal tools to aid with development. We will sell some of these tools if they are general enough to be useful to others. You can find them at Tools.
Core technologies used here:
- Ruby - For scripting and code generation, mostly internal tools.
- Zig - Most software is built in Zig, for simplicity, performance, and cross-compilation to many targets.
- SDL - Enables OS-agnostic primitives for most game systems. Industry-standard SDK, and low-level enough for full control and programming to still be fun.
- OpenGL - Target Graphics API, while old, most systems support some version of it.
We are currently not hiring but if you are an artist who loves Diablo, Diablo II, Grim Dawn, Path of Exile, etc please reach out.
Contact
stephen@lastlightinteractive.com